![]() They were created to fit the original 3D model of course, and when I wanted the zippers to be part of the jacket, or the belt buckle part of the belt instead of separate pieces for example, or give the boots a higher shaft to go into the legs so you can actually glue them on in the papercraft model, I had to combine the textures together as well:Ī lot of my video game papercrafts are made using the actual 3D model from the video games as a base reference, and even though the games I like are pretty old, I still sometimes get questions about how I get those out of the games. The trickiest part about this has been making sure the textures fit the new parts. I usually also combine a lot of the smaller polygons into fewer shapes that make fewer and nicer parts as a papercraft, especially on Leon's face. ![]() Leon's model wasn't that bad actually as far as that goes! The most important part are the "connections" more often than not, the joints of video game characters aren't actually connected, and/or they will be pushed through one another ("collisioned") when posed, and that's just not possible in papercraft. I haven't been showing updates so far of my making a papercraft Kingdom Hearts Squall, because so far it's basically been all the same: reworking the captured 3D model to make it better to unfold in Pepakura Designer later on.
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